using System;
using System.Collections.Generic;
using System.Text;

namespace Rapier.Kodachi.Shared
{
    public interface IDisplay
    {
        bool IsVisible { get; }
        bool ShowWaiting { get; set; }
        string TextEntryString { get; set; }

        void Expose();
        void Sheath();
        void UpdateDisplay();
    }
}
